Racro 01 Arifistan
Simple Minded People Pty. Ltd.
613
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Posted - 2015.11.02 15:05:00 -
[1] - Quote
i've been running both tanks and av since beta and befor.
as it stand right now av is a very good spot. av is capable of bringing down bad pilots capable of anoying the living daylights out of every other vehicle pilot around.
swarms provide the most consistent dps of any av wepaon due to thier lock-on and track mechaninc where as forge guns has charge up travel times and PLC has 1 shot, travel, reload times. then theres the diffrent types of av nades to help with increasing damage vs vehicles.
by your self it is possible to bring down a vehicle. how ever this makes you incredlby vurnable to anti-infatry (as it should) so take a good sidearm you like (these things defend you and kill attackers).
as vehicle turrets stand. the blaster is obnoxious with its aim and to get the most out of it it requrires a timed module that is a pain in the ass to fit and pair with heat sinks/damage mods. requires medium - cqc range to be effective
missiles require immence practice to hit infantry decently. can slightly abuse the redline. has slight disperion as range increases best used at medium range.
railguns......(cough scrubcannon) gets the luxuary of OHK if the pilot lands his shot. oh and has 300m range...and can abuse the redline.
small turrets iam going to generlise as they all mutilate infantry. especially them small blasters. (this is thier purpose)
as far as LAV's go it is possible to make fits capable of outright surviving av. epecially the shield lav's the saga. capable of fitting a heavy shield extender for buffer and 2 small shield boosters with a free low slot and no fitting mods it can suck up a beating and gets to point A and point B relitivley safe even while takeing swarms. forges. PLCs, and rail shots. armour lavs on the other hand...the methana....is just free points. even with a either a light or heavy plate and capable of fitting dual light reps..just dies. its regen is too slow and the plates make avoiding damage and getting around painful. although it can take 1 or 2 swarm hits it still dies retivley quick and easy.
dropships as a whole including the ads's are in a good spot. can take/deliver a beating, regen quite well. both shield/armour DS are viable to use and can utilize a variety of fitting layout/setups.
HAV's both shield/armour are viable to run right now. although them shield tanks get mutilated by blasters (as they should) when it comes to av they both perform rather well although i would give the shield tank the upper hand here due to anti-armour weapons are more prvlent in the av department. and it is possible to make overlapping shield hardenr fits with the gunnlogi useing either dual or triple setups. even with 2-3 hardners and a signifigant damge reduction teh gunnlogi will still die due to its low hp ceiling but dont expect to kill these fits by your self. the tank its self will struggle to kill you due to encoutering fitting contraistnts for good turrets on this setup (unless high skilled)
now armour tanks.....as well all know now, double armour hardner fits are quite powerful to the point of being op. given armours constant regen, high hp ceiling, damage reduction, short cool downs and long cycle times makes them very BS. (i dont like to ruhn fits like these as i personally dont find them fun and is close to being op but thats just me.......i still have these fits built though ) the main issue with armour hardners is that they reduce 40% and have low stacking penalty's. the answer is not to limit hardeners to 1 but increase thier staking penalty so that is not as high as it is and makes damage almost negligle to the point of being unable to deal with the vehicle. when it comes to dual hardner fits they are almost practically impossible to kill without 2-3 other people (overhwelms the regen rate)
i could go into more detail but this is as short as i can get it. although the thread is tanks vs swarms i find it better/fairer to include all forms of av mainly since swarms wont solve all your problems and that not being able to shoot infantry is its only down side. (terrain is op)
swarms like the rest of the av line are in a good spot right now and dont need to be touched for now.
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